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Strategy

The concept:

- A guild which focus early-mid-game (Tier 3-6) open world PvP

- The goal is to be so effectively self-sufficient that losing equipment wont matter

- The only thing that will matter, is killing for loot - which brings us to our only 2 in-game rules:

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Rules:

1.1 All gathered resources is given to the guild, either through:

- The guild islands market (Sold for a total of 1 silver)

- Or traded to any online crafters of the guild.

1.2 All made service equipment is given to the player, either through;

-The guild island market (Sold for a total of 1 silver)

- or traded to any online guild member in need. 

2. The person who kills a victim decides what happens to their loot.

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How do we reach our goal?

1. Through common interest  in a functional equipment service 

2. By all members following our members build below to the left)

Members build

All members who are not crafters have to:

- Invest LP to unlock:

1. Adept/Expert Ore Miner

2. Adept/Expert Animal Skinner

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Recommendation:

Use either Dagger or Quarterstaff (service 1.3)

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Notice:

All other weapons is not supported by any services

The "Hide and seek" concept

1. Group up with guild members

2. Roam around alone near your group, gather resources and team up in case of player engagement

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Recommendation: 

Use our Service 1.1 equipment, its combined for this.

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Notice:

This is not yet possible due to our lack of sustainable services.

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